Cyberpunk 2077 inspired composition.
All composition done in Nuke.
Scene Setup done in Autodesk Maya.
Space Craft asset from TurboSquid: GrafxBox.
Natural Environment work composited in Unreal Engine.
Temple and Landscape Modeling done in Autodesk Maya, Sculpting in ZBrush, and Texturing done in Adobe Substance Painter.
Natural foliage done in SpeedTree.
Assets from Fab and Quixel.
Bloody Butcher room inspired by Resident Evil.
All assets created for video game use and quality.
Assets created in Autodesk Maya.
Texturing done in Adobe Substance Painter.
Compositing done in Unreal Engine.
Some assets from Fab.
Environment Concept work composited in Unreal Engine.
Cabin, Ski Lift, and other man-made objects Modeling done in Autodesk Maya, Sculpting in ZBrush, and Texturing done in Adobe Substance Painter.
Natural foliage from Fab and Quixel.
Cyberpunk 2077 inspired texturing and compositing.
Texturing done in Adobe Substance Painter.
Compositing done in Nuke.
Scene Setup done in Autodesk Maya.
Space Craft asset from TurboSquid: GrafxBox.
Live action compositions done in Nuke.
First comp is a dystopia comp of a house.
Second comp is a woman and banister comped onto a city video background.
Third comp is a plane and contrail comped onto a plate of the Colorado Sand Dunes.
Texture Work on "Rolling Teapot" model by Brice Laville Saint-Martin.
Model alterations, rendering, and lighting done in Autodesk Maya.
Texturing done in Adobe Substance Painter.
Composition done in Adobe After Effects.
Inspired by the Spitfire planes from Dunkirk
Team Project 01 - Grocery Commercial Concept
My work:
Store Exterior - Modeling, Texturing, Layout
Kitchen Set - Modeling Texturing, Layout
Checkout Desk - Modeling, Texturing
Final Project Sequence - First Scene Animation/Render/Layout, Final Scene Animation/Render/Layout, Final Composition and Editing
Team Project 02 - Story created from Letters Live Episode
My Work:
Set 1, 2, 3, 4, 5 - Modeling, Layout, Texturing, Lighting
Kitchen Scene - Animation
Character Design done in Autodesk Maya before sculpting and rest of production pipeline in senior thesis group film.
3D modeled female head done in Autodesk Maya.
Sculpting of pores, wrinkles and facial buildup done in ZBrush.
Textures done in Adobe Substance Painter and Photoshop.
Creature and Environment Concept.
Modeling done in Autodesk Maya.
Sculpting and Rendering done in Zbrush.
Anglerfish Humanoid creature concept.
Modeling done in Autodesk Maya.
Sculpting done in ZBrush.
Muscular system sculpt done in ZBrush.
Postproduction done in Adobe Photoshop.
Toon Project done in Autodesk Maya.
Simulations done in Houdini.
Compositing and Editing done in Adobe After Effects.
Public Assets.
Horror Dialogue Animation.
Animation done in Autodesk Maya.
Kill Bill inspired, short walk-cycle animation
Animation, Modeling, Lighting, Rigging, and Rendering done in Autodesk Maya
Textures done in Adobe Substance Painter
Public Assets
"Boxee has a bad dream."
Animation, Modeling, Rigging, Camera Work, Lighting, and Rendering done in Autodesk Maya
Textures done in Adobe Substance Painter and Photoshop
2D to 3D Disney character conversion done in Zbrush
Postproduction done in Adobe Photoshop